← Back to the game

Play Roadster guide: how to beat all 10 levels

Updated 2026-10-17

Play Roadster is a free browser stunt game. Each level adds exactly one new idea, so the trick is to learn that idea and keep the habits from earlier levels. Times below are counted from the moment the car leaves the ramp or track.

Controls: THRUST (Space) fires the rear jet in the direction the car is pointing. LIFT (S) fires the underside jet and slows your fall when the wheels face down. ROTATE (D) spins the car; release it and the spin slows down. On a phone, use the three buttons, and you can hold several at once.

The one tip that matters most: while you hold ROTATE, a guide line next to the car turns solid green when letting go now will land you level. Let go on green.

Level 1 — Convoy launch

Goal

Clear five trucks, spin one full turn and land level.

How to beat it

Common mistakes

Holding ROTATE too long and landing nose-down, or not rotating at all (you need one full turn).

Level 2 — Soft touchdown

Goal

Same jump, but the landing must be gentle.

How to beat it

Common mistakes

Pressing LIFT while upside down. It pushes you down instead of slowing you, so wait for the wheels to face the ground.

Level 3 — Flight gate

Goal

Pass through the blue gate, which sits higher than your natural jump.

How to beat it

Common mistakes

No thrust (you pass under the gate) or long thrust (you overshoot the pad).

Level 4 — Low and long

Goal

Six trucks, a far landing pad and a red ceiling above. Thrust just enough.

How to beat it

Common mistakes

Copying level 3 (you land short) or holding THRUST (you hit the ceiling).

Level 5 — Double flip

Goal

A bigger ramp gives more hang time, and you must spin two full turns.

How to beat it

Common mistakes

Stopping after one spin out of habit. The landing will say "Spun 1, needs 2".

Level 6 — Inverted intro

Goal

A new track: the car rides a loop and hangs upside down at the top. Release and fly left.

How to beat it

Common mistakes

Waiting too long. If you hang for more than about three seconds after settling, the run fails.

Level 7 — Silent gate

Goal

Thrust through the blue gate, then pass the amber gate with every jet off.

How to beat it

Common mistakes

Starting LIFT too early, while still passing the amber gate.

Level 8 — Moving pad

Goal

The landing pad slides back and forth and starts in a different spot every run.

How to beat it

Common mistakes

Repeating the exact same timing every run. The pad will not be in the same place.

Level 9 — Headwind

Goal

A strong wind pushes you back toward the trucks.

How to beat it

Common mistakes

No thrust. The wind blows you straight back into the convoy.

Level 10 — Final flight test

Goal

Inverted start, an amber gate right after release, a moving pad, and at least 0.1 fuel left at landing.

How to beat it

Common mistakes

Holding THRUST through the amber gate, or burning all the fuel on LIFT.

Still stuck?

Open the menu and watch the demo for your level. After three failed attempts on the same level, you can also watch an ad to skip it.

Play Roadster now →

Privacy policy · Play Roadster is an independent fan-made game, not affiliated with any car maker.